This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. Would be a big incentive to build them if that were so. Honestly, the one thing I'd like to see them change is the 3 prerequisite skill points for each category. I am too looking for files which I. Premium Powerups. It can be built at any Colony that has a Spaceport. Starsector > Mods > [0. Tysm for the thorough response!so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. Low-tech, High-tech, and Midline, all of which cost the same. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Tech Mining does payoff! comments sorted by Best Top. Midline has a mix of both and has all of its guns on one side, plus a faster rotation speed. That movie was the shit. It's been tested with v a nill a St a rsector 0. afaik no, but as a general rule of thumb anything that would drop from a research station, weapons cache or mining station would also drop from tech mining. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Acquiring special items can be difficult as they are somewhat to very rare. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. . . An outpost option is added in addition to "colonize" option for planets with ruins. You're wondering when to stop your tech-mining when ruins become literally unattainable. If you add 2 to production, you would get 50% the value. . This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. 91]Tech-Mining, not yielding anything I'm a relatively new player and have been playing on . 0 coins. And the. Starsector Beginner’s Guide Part 2 – Colony Building. The base tech-mining in Starsector 0. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. You'll need to either raid Culann repeatedly to get the blueprints, or take a Tri-Tachyon commission. If you store other stuff there you might not notice, as the usual loot are weapons, supplies, fuel etc. It used to be called Starfarer. Step two: Get extremely good ships. Many small ships can fit medium energy weapons. - Object 236L - Low tech self-propelled battlestation; main module has maneuvering jets; side modules have accelerated ammo feeders and no shield. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. 25 multiplier when being improved. Has versions for 0. When a mine does explode, it deals 2,000 high explosive damage. Smuggler, trader, warlord, planet administrator, etc. 95, and 0. Woe. 1a Modded] - KADUR SWARM I. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. 95. Drugs are exported as long as the AI has a demand for it (Mining) not until you stop importing organics. The Gargoyle is a large defense drone deployed by. High tech stations are a bitch to fight, since most of them just spam plasma cannon. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. Elevate your Starsector gameplay with the [0. Changed a file name to help Linux users. . ago. New Faction, with more specialised weapons, carrier focus and fast ships. Go search Blue Super Giant stars, pretty sure you need to mess with a Coronal Shunt next. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on. You build domain archaeology on a world with ruins. ago. IMPACT Silver Corp is a profitable silver mining company with three producing mines in Mexico. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. 96a] Unofficial New Game Plus 0. If you can’t even reach my fleet to ejaculate your faith then beat it mate. In-game description Farming is an industry. 3/ provides *no* benefit to the colony. guarded in a Redacted system, with a warning beacon on it not to go to the surface, that was a host for tech mining. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. 0. Cryosanctum is a special non-industry structure. It's an industry that gives you diminishing returns of items you want, and decent credits-worth of. Logged. There are also new. 95, and 0. The ship will then be produced and delivered at the end of the month, stored at the designated planet. It sets up a an "outpost" with essentially the same GUI as a colony which costs around $1000 per month (dependent upon ruin type, and hazard rating) to sustain, has a "landing pad. Added to the game Only up to date for version. starship legends- give ships and crew some personality. By default, only one can be built per system, but this can be modified using the settings file. So technically even sparse ruins are worthwhile. 1] Slightly Better Tech-Mining Post published: October 4, 2022The mechanic where you're able to find tens of thousands of the least valuable commodity in the game needs to be dialled back a bit. Colonies are player-owned settlements on planets within the sector. okay, i check that later. Hardly useless. Starsector > Suggestions > Tech Mining Industry Suggestion - "Tech Mining Operations Centre. This amazing game just got even BETTER! | Starsector . Edit: To be clear, this is a 100% serious response. close. 1] Slightly Better Tech-Mining (Read 685 times) Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. You won't find a lot of working technology on a mining station, but that changes for something like an Orbital Laboratory. Expectation: The more you increase tech mining findings via improvements, the more (and better) loot you get, similar to the (wrongly) additional loot from 0. Do something else for a week or so and go back to the academy, the dialog says something to that effect. 95. AI Cores are rare loot items found during salvage. Re: [0. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. 3. It sets up a an "outpost" with essentially the same GUI as a colony which costs around $1000 per month (dependent upon ruin type, and hazard rating) to sustain, has a "landing pad. 91, 0. If Tech Mining is not possible, then both refining and Fuel Production. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. It used to be called Starfarer. . Here what i got from this bug with 1 tech mining(mod "Slightly better tech mining" included) without AI. ago. In fact, it has no inputs or outputs colony-wise but every month it produces some salvage products, including chances for blueprints, AI cores, and nanoforges. Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. Open menu Open navigation Go to Reddit HomeGo to starsector r/starsector. In fact, it always pays for itself. e. Tech mining is 1 or 2. It helps if you know that research stations and redacted stations are the main sources other than ruins. r/starsector • tech mining with alpha core. ticktockbent •. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Follow-up post: In the current version (i. Still, if you have a lot of colonies. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. 95. by InquisitorViktorTarr. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. The Mess is from the Hazard Mining Incorporated mod. 1] Slightly Better Tech-Mining. 44K subscribers in the starsector community. Undertaking (LP) - Pather Siege engine, packs a scary missile. Culann Starforge sells high tech ships (capitals or otherwise), as Tri-Tachyon is the only faction to use them (the Church and Hegemony use low tech ships, while the Persean League and Sindrian Diktat use midline ships). With starsector, it's humans and things created by humans that bear responsibility for the current state of affairs - no excuses, no scapegoats. Also consider Better Tech-Mining (By Yunru). 1a] Slightly Better Tech-Mining by Yunru [0. Sometimes you luck out, sometimes you get nothing. There are two things I'd like to see with this: 1: A break-down, for tech-mining, of what came from where; this is important information for picking the point at which to shut down the tech mines in favor of other industries. JDCollie • 1 yr. 96a] Unusually Gullible Hullmods. Lion's Guard HQ produces the following commodities; Crew; equal to colony size. Which is dirt cheap. Ms. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Once I got the colony's stability handled, it was simply a matter of having enough money to handle. Check the storage of your colonies. However, they can be turned in directly by talking to administrators/base commanders of. Infinite tech mining. 4476 Posts 61 Topics. "After five years" is if you want to extract every last bit from a scattered ruin. So failing one mission miserably, we go complete the technology cache mission. But for the first few months it can yield some. It's pretty hard at first to understand it all but once you started to get into it, you will grow. They're shady as hell and do a good amount of scavenging and tech-mining too. By becoming a member, you'll instantly unlock access to 2 exclusive posts. Biofactory Embryos have a base price of 120 000 credits. Low Tech Best Tech! Join Hazard Mining Incorporated Now!it is profitable but you have to buy mining lazers for your ships or salvage ships . Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. 2D RPG/Trade/Fleet Combat Game. Tech-Mining is an industry. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. 95 threats do not appear till the colony reaches size 4. Find the perfect mod to enhance your gaming experience today. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Ships. Staff them well, put armor on them. , 0. I did not consider the dilution effect it would have on the loot pool. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. Kadur remmnat, Secrets of the Frontier, Heavy Mining Industries, Brighton federation, Star Federation, and tahlan shipworks. 1] Slightly Better Tech-Mining (Read 685 times)Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. So probably not worth it if you have access to most and can farm AI cores but can be useful in the mid game I guess. And the depletion counter is very handy. The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. 0 coins. The only thing Starsector would benefit from releasing on steam would be even bigger modsToday in starsector I play as a scavenger who is only allowed to recover ships. Dyi/terraform taming care of upgrading said planets. Jk, doesn't exist. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. Question though : is it intentional for me to find really powerful stuff very frequently ? Elevate your Starsector gameplay with the [0. 3 (2023-08-24). Plus the usual, probes, ships, research bases, mining bases and orbital habs. Premium Powerups Explore Gaming. There's officially no reason to keep Tech mining anymore. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. They start at the southeast periphery of the core worlds. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Try insulated engines and augmented drive. I cannot hear you over the sounds of "Danger Zone" playing loudly on my command center. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. Discuss modding Starsector here. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. and Literature Religion and Spirituality Science Tabletop Games Technology Travel Popular Posts Help Center. On a few worlds I found vast ruins and therefore decided to set up tech mining, directed it to my main colony, and let it go. of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. A bunch of weapons beyond just the mining blaster add to your fleet's overall mining ability, which lets you kit out logistics ships with small mining weapons as a way to squeeze out value from their unused weapon slots. And a good amount of atrocities. 1 / 2. 25 instead of a 1. Level 3. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. Its shipsystem increases damage done by fighters of all types. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. 2D RPG/Trade/Fleet Combat Game. ago. 95. 9. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). Download the archive for each and extract the contents to /starsector/mods. It used to be called Starfarer. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. - Discord: Twitch: a few ships to act as glue, bolster your fleet in combat. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. An outpost option is added in addition to "colonize" option for planets with ruins. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. Terraforming mods, I don't recall. Low Tech Armada. Raiding a planet with a heavy industry or orbital works is not a guarantee for blueprints. Games. 1a] Better Colonies 1. I’ve got a really good sector (minus only being able to find one pristine nanoforge from scavenging and tech-mining) and I want to be able to share it since I’ve found at least 5 (don’t have my computer on me at the moment so I can’t check how many there actually are) Terran worlds (one of which is 50% hazard if you colonize then abandon quickly) but I. HMI (the faction) isn't just about mining anyway. Just wait for 2 or 3 probe or derelict ship missions in the same general area. , focusing exclusively on gold mining near Kirkland Lake, Ontario. Valheim Genshin. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. Slightly Better Tech-Mining Hotfix. Charlie, you're a little crazy sometimes, you know that?Therefore the siphon station assumes that once constructed in orbit around a gas giant, it will always be a gas giant. It can be built on any Colony with access to. "boggledAstropolisSpriteToUse":0, # Setting this to false will disable mining station construction "boggledMiningStationEnabled":true, # Set the maximum number of mining. Habitable worlds and worlds with organics and/or farmland are much rarer than ones with minerals or volatiles. . Apparently DIY is officially. My first and oldest mod. It re a ds your s a ve file, simul a tes your desired (size-6) colonies on a s m a ny combin a tions of pl a nets a s possible, a nd shows you which combin a tions a re the most profit a ble. 95. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. Mining Drones: increase their radius to 1500, long enough to do something useful as support, give them a second Mining Laser, so that they're semi-effective combatants, give them a bit more armor so that they're more effective as meatshields, and decrease the rebuild time, so they don't feel like a one-shot. • 2 days ago. The bigger the ruins, the more you get. Battle Brothers is another and many other classical RPG games. This game has been in development for something like 9 years, which you would think was in some kind of development hell. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Tech-Mining does not provide any benefits to the colony. I have the. It is slow to maneuver and has a relatively poor shield but its Burn Drive ship system lets it get out of, or into, disadvantageous situations quickly. See moreAdmiral Posts: 1560 [0. After defeating it, the ship can be recovered in a somewhat weaker form for player use. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. The Luddic Path is a faction in the Sector. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. Raspberry7777 • 2 yr. 13. Alliances offer mutual assistance in times of war. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. That movie was the shit. (EDIT, Thanks to u/pedro1_1 ). Elevate your Starsector gameplay with the [0. It is the only frigate capable of mounting a large weapon, although there is considerable debate on how useful that is. 51K subscribers in the starsector community. ago. Usually after the final set of patch notes come. Fixed an issue where installing the mod resulted in worse mining results than vanilla. Better Tech-Mining makes tech. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. However : once a month you get a report about custom production etc and that also contains your tech mining loot. Starsector 0. 4. 2D RPG/Trade/Fleet Combat GameTech Level OP Wing Size Broadsword: Heavy Fighter Low Tech 8 3 Cobra: Bomber High Tech 15 1 Claw: Fighter High Tech 8 5 Dagger: Bomber High Tech 18 3 Gladius: Fighter Midline 6 2 Khopesh: Bomber Low Tech 12 2 Longbow: Bomber High Tech 12 2 Mining Pod: Drone Low Tech 0 4 Piranha: Bomber Low Tech 10 3 Perdition: Bomber Low Tech. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. a version that is more faithful to the 2d sprite dimensions. 0. So if a colony needs 5 food, that would be provided in faction from your 8 food exporting colony. So let's change that. Also, Google should be able to help with colonizing questions. Explore Gaming. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al Gebbar. 1a with no skills. Hazard Mining Incorporated Junkyard Dogs (thinking of removing this) Scy Nation (Kinda weird sprites but man the ships are fun to fly) The Star Federation Legacy of Arkgenisis (otherwise known as the Anarakis Reparations Society, kinda weird one, sorta love em, they function quite different to the others)Starsector is a hard game, especially when you have no idea what to do. ago. First, make sure you properly modified the file setting the allocated memory for the game. Faction, with interesting low-tech focus, and not standard weapons. 2. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. In my current game, the tech mining on one planet was sending everything to the first planet I colonized instead of. Advertisement Coins. A planet must be habitable for the biofactory embryo to be installed. ago. With our comprehensive installation and usage guide, you'll be able to install and use [0. 95 and am not comfortable with switching (Plus all the tutorials are in . It really was. In fact, it always pays for itself. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late. He is now home with his family (Shore Beam Rolled) 100 yr old building. 350 votes, 108 comments. It's an industry. Just use the enhanced tech mining mod and grab 3 vast ruins to permenantly mine from, gets me more colony items then i know what to do with. 95 (formerly "Starfarer") is an in-development open-world single-p. You mean 97 of em, your techmining Ai got you covered. This is a verry interesting mod with lot of added cont. 1a-RC6 is sad – totally not worth the effort for something that: 1/ takes a full colony industry slot 2/ costs upkeep credits 3/ provides *no* benefit to the colony 4/ has no “dramatically” higher chance of finding things on the first mining It actually locks it to 99%, just enough to not trigger first time bonuses. Provides +2 stability to the colony. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. Phase ships have no profile at all, but they're usually uneconomical. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. r/starsector. Gryphon (B) - Ballistic variant of the Gryphon, can be quite powerful. The Dominator-class Heavy Cruiser is a low tech design focused on bearing overwhelming firepower and surperior armor. The ship will then be produced and delivered at the end of the month, stored at the designated planet. It used to be called Starfarer. Yunru's Pirates and Pathers. Exotica Technologies v1. By the Hammers of Ludd!v0. In Starsector 0. It is going to find more than that in…170 votes, 33 comments. I have had that mod once but it gave me so much rare stuff it was insane. Join a faction to gain useful support and represent them in war and peace, or start your own. 3. It is a religious terrorist organization made up of radical adherents of the Luddic faith. I recommend using a mod manager like SMOL or MOSS. Creates an independent Open Market on the colony. Depends on the size of the ruins. Cryosanctum produces the following. Starsector is very different, in that unlike WoW, you have numerous playstyles. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. 1a] Hazard Mining Incorporated (Gen Waffle Ed. 0 coins. # 3 - All high tech sprites. People. Step three: Go to the blue giant in the top left corner of the map. Better Tech-Mining makes tech. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al. 25 multiplier when being improved. Costs on average 0. When I try to fight one, I just watch as my entire fleet overloads in less. A mine explodes when it hits shield or hull, or when the nine's ten second timer goes off. The first roll that you make from each ruins you tech-mine has a vastly increased chance to get special items like AI cores, blueprints, and colony items. Think of it as linear warriors and quadratic wizards, where tech mining is the warrior and other industries are wizards. You can mine asteroids in the Nexerelin mod. 95. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. 91, 0. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. It is essentially just unlimited tech mining and i received 5 pristine nanoforge from it with less time than finding 1 in entire run. You're about to run out of tech. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. They updated the Yunru industries and Slightly better tech mining to no longer give the infinite buff and allow for higher salvage So now its default is 25%, it is configurableStarsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. It can be built at any Colony that has some degree of ruins. At first i entered a separate new savegame, went to an edge of the system where there were a lot of planets, used cheats to spawn in vast ruins, colonized them and story pointed/alpha cored all the tech mining industries (i have slightly better techmining installed), and for like 12 months it didn't drop ANY superweapon. I'm using Nex if that changes anything. 1a] Hazard Mining Incorporated (THE POWER IS YOURS! Ed. Ships. The Shrike is a fast, cheap destroyer. The advanced tech mining mod is a godsend . fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. Nothing too game-breaking in there. The-world-ender-jeff • 8 mo. 95. 8 warships strapped together was too much, so combat versions will only get 4. Easier to build your own from the resources you have, rather then order a new mining ship because Jimmy from Celeste 5 didn’t get his small vessel certification. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and produces low tech ships Interstellar imperium: somewhat small faction mod. Yeah, so I wanted to turn tech-mining industry into structure. 95. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. Well, you should never stop during. 0 coins. Starsector > Mods > [0. it was slow but safe. While Tech Mining is flat. 46K subscribers in the starsector community. Xhan empire, there's a fun cosmic horror in the top left of the map. Battered and bruised miners are less useful. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. 4/ has no "dramatically" higher chance of finding things on the first mining. 40K subscribers in the starsector community. There are others, and it gets blurry in places, but for this post, these two are what’s important. Hazard Mining Incorporated adds a new faction, several new ship categories and. 1 / 2. Otherwise you would fight the ambush battle then slowly repair before the main battle. Valheim Genshin. Other industries need higher population counts to be effective. This effect can be superseded by other mods. There is an NPC in bars to talk to that offers BP's, random tho. ago. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. r/starsector • High tech is like Apple : Complete waste of money. HMI does add ships and stuff that make mining easier.